EQ2 Rise of Kunark — first impressions
The latest EverQuest II expansion, Rise of Kunark, has been out for a few days now and seems, if nothing else, pretty. While I’m playing FFXI again, I had to load it up and see what the new zones, mobs, and such looked like.
After finding my way there (Thanks, Geoff…), I found the new zone I entered, Kylong Plains, is freaking huge. The new gnoll creatures, wyverns, and Iksar cousins litter the huge expanse of the plains.
I also wandered into Karnor’s Castle, home of the gnoll creatures (probably other things too, the level 74^^^ mobs wandering past as I entered motivated me for a quick escape). The castle is beautifully designed and the rain surrounding the castle is sweet.
Here’s a few more shots.
Will I be going back? Ehh, probably not. I’m very happy with Final Fantasy XI right now; it’s nice to be back among friends, to have the ability to raid when I want to and not when I’m absolutely exhausted and not have to worry about points and such (at least at the moment, I may join one of the schedules eventually). Most of all,
I like how FFXI is character-based, not job-based. In FFXI, I look forward to trying out the two new jobs (well, Scholar at least) without worrying about starting over from scratch–that drove me insane in EQ2, especially with three level 70 characters.
As far as performance, no real big changes–still works like a champ on Vista and ran pretty nice–even those large zones on Extreme Quality. I’m not sure if SOE has changed their engines at all, but it actually seemed a bit faster than I remember.