LOLCode – Implementing “Fuzzy” Logic on Domain Driven Design
Yeah, it’s still a Monday. A week or so ago, a friend and I spent far too much time laughing at the LOLCats page—one of the most popular blogs here on WordPress (I’m not quite sure what that says about humanity, but none-the-less).
Earlier in 2007, a few developers coded up a compiler for the “leet” language of LOLCats called LOLCode. I remember Scott Hanselman doing an article on it, but glossed over it. I came across the site again today and, while’s totally insane, it did get me laughing.
Here’s an example of a try/catch block.
HAI CAN HAS STDIO? PLZ OPEN FILE "LOLCATS.TXT"? AWSUM THX VISIBLE FILE O NOES INVISIBLE "ERROR!" KTHXBYE
What’s scary is that this isn’t much more difficult to read than some code I’ve inherited from others. Heh. If you’re totally bored, I suggest giving it a shot. Scott’s article explains a .NET version of LOLCode, with compiler, for lots of coding fun!
CODIN IZ FUN!