Archive for the ‘Final Fantasy XI’ Category

Casual Differences in Raiding

February 25, 2008 1 comment

Culture is really important to me in MMORPG gaming—I can sit and play a single player game alone, but it adds a twist to inject humans (and their quirks) into the mix.  I’ve found that its almost impossible to play single player games now—I’m too used to the interaction component of gaming.  Except solitaire, of course. ๐Ÿ™‚

When I started playing FFXI back in 2003, the culture was unlike any other game I’d played before.  Accepting multi-cultural groups and becoming proficient with the built-in translator was a requirement—at that time, and to a degree now, English speaking Americans were the minority. 

In addition to that, raiding (large group efforts, etc) became a part of the culture.  If something was about to appear, you dropped what you were doing and headed that way to help.  Other forms of raiding, like Dynamis, were there for entertainment and, typically, large scale craziness.  64 players running around wildly trying to sleep, pick off, and beat a bazillion creatures rushing at you.  Generally, the attitude was casual, but professional.  Do your job, but have fun.  There’s competition on HNMs, but, after that’s done, most everyone goes off, groups up with each other, and merits, farms, does BCNMs.  Our shells define us, but typically (*cough* except for a few) don’t separate us.

I took a two year stint and played EQ2–-to get away from some of the level grind of FFXI and see what everyone was raving about (read: dragged kicking and screaming by coworkers).  EQ2 was fun, had beautiful graphics, but an entirely different culture.  “leetism” reigned supreme and raiding was only available to those who were in raiding guilds (this has changed a bit with the alliances and syndicate raiding groups).  Unlike FFXI, however, raiding was “serious business” in EQ2.  Over two years, I’ve seen friendships dissolve (or explode), entire server wars begin over “drama,” grown adults crying, and attitudes that certain groups shouldn’t even associate with others—the guilds create almost a heirarchy on each server.

So, now that I’m back to FFXI, I’m enjoying the ‘casual’ side to gaming again.  I don’t have a calendar.  I don’t manage pop timers, instance timers, or schedule where I should be every night.  I know that when I log in, something will be going on and if I’m not busy or they need me, I’ll go help my friends out—and they’d do the same for me.

FFXI: Assault Mission Guide ala PDF

February 19, 2008 1 comment

Treasure!If you’re an FFXI player and find yourself constantly trying to jump on Wikia to remember what a specific assault is called or where it’s at, this guide is for you.  The Wikia site is great, but requires another open window, navigating through the junk on the page, and LOTS of scrolling.  I took borrowed the tables from Wikia (all rights reserved to Wikia and the content creators, etc..etc.) and placed them into a PDF, links intact.

It’s great to print and see everything (I’ve been keeping track of my progress with hash marks next to the mission name) OR use the PDF and click to open up Wikia.

Feel free to download it here and if you’re on Valefor and need a RDM for assaults, send me a tell! ๐Ÿ™‚


Categories: Final Fantasy XI, Gaming

“New” Beta NVidia Forceware for Final Fantasy XI

January 29, 2008 68 comments

After reading a BG forum post and a bit of testing, the “new” beta drivers that NVidia has hidden away that directly target Final Fantasy XI (FFXI) players work GREAT!

You can download them (the 169.17 version, the .28 version doesn’t apply to FFXI) from

For direct download links:

12/05/2007 08:17PM 169.17 FFXI Beta Web Updates.doc
11/28/2007 12:34PM 169.17_forceware_winvista_32bit_international_beta.exe
11/28/2007 12:37PM 169.17_forceware_winvista_64bit_international_beta.exe
11/28/2007 12:32PM 169.17_forceware_winxp64_international_beta.exe
11/28/2007 12:30PM 169.17_forceware_winxp_32bit_international_beta.exe

I’ve tested in Campaign battles, Besieged, Whitegate with 390+ players, and camping Fafnir and Aspid and run steady 28–29.4 FPS at all times.  Other drivers could get me up to those max FPS raitings, but these can do something better—they can render 29.4 FPS even in busy zones and 50+ character models.

I’m not sure when NVidia plans to wrap these updates into the main driver branch, so use them at your own risk if you play other games.  I use them to play EQ2 and haven’t encountered any issues.  For reference, I’m using the 64–bit Vista drivers.  Good luck!


FFXI – Settings and Configuration in Vista

December 13, 2007 6 comments

A few people have posted in response to other performance posts or emailed privately regarding my settings for FFXI and framerates.

Last night, I participated in my first Dynamis since rejoining FFXI.  Hella fun time and was nice to see over half the participants get some loot (and nice to get a clear since we couldn’t beat it back 3 years ago when I was playing).

Even in Dynamis-Jeuno, my FPS held around 24–25 (according to FRAPS)and I didn’t have any trouble seeing, targeting, etc.  I get the same FPS ratings in Jugner Forest [S] during campaign battles (I are addict to {Campaign battle}).

Here’s the relevant system specifications that I run under.  It’s a Dell 720H2C, so the details can be fetched from here.

  • Windows Vista x64 Ultimate
  • Intel Core 2 X6800 Extreme overclocked from 2.93GHz to 3.73GHz
  • 4GB RAM, 4GB ReadyBoost USB Drive
  • NVidia 680i SLI motherboard (15.08 drivers)
  • NVidia GeForce 8800 GTX (Dual, but the SLI is removed, I run one card per monitor for performance; 169.25 beta drivers)
  • 4x15k SATA RAID 0 (Performance stripe)

Here’s what my settings are, both in-game and registry:


These settings are found under Menu | Config.


  • On-screen damage display : Log
  • Shadows : Normal (meaning it shows mine)
  • Weather Effects : Off (I turn this off because it annoys me more than anything).
  • Character Models Displayed : Max (turning this down can make targeting mobs difficult in heavy traffic zones, I don’t see a FPS difference on it).

Misc. 2

  • Clipping Plane : Max (again, didn’t see a huge performance difference here).
  • Footstep Effects : Off (this is the little footprints you get when walking).
  • Animation Frame Rate : Max (turning it down seemed to reduce my FPS, not increase it).


  • I’ve turned off all Non-Party PC => effects; everything else is on so I can see effects to counter/stun them.

Registry / FFXI Config


  • Enable MIP Mapping is UNCHECKED.  Performance decreased down to about 15 FPS in my Mog House with it checked.

Screen Size

  • Overlay Graphics Resolution : 1920×1200
  • Background Resolution : 2048×2048 (applied through registry).


  • Texture Compression : Uncompressed
  • On-screen Maps : Uncompressed


  • Enable bump mapping is UNCHECKED.
  • Environmental Animation : Normal


  • Enable sound is CHECKED.
  • SoundEffectNum is max at 20.  Even at 20, I find times that sound fades in and out in Campaign battles because huge AEs occur and there are too many sounds.


  • Enable hardware mouse cursor is CHECKED.  Huge look and feel benefit, no real performance difference.

So, with all that in mind, it’s important to remember that FFXI is an older game.  We know the frame rate is capped at 30 to keep in lengths with the PS2 version (I hope we bypass that soon) and SE, unfortunately, didn’t come through on pushing the platform up to DirectX 9 (We’re at 10 now in “the real world”) when they rolled out their horrid Windower rip-off.

If anyone has any other tips or tricks, please post them up.  All computers are pretty different, even the same models, due to software loaded, etc—(I found out a bit back that Microsoft Virtual PC was trashing my FFXI FPS for who knows why…).


Ventrilo 3.0.1 Client and 3.0.2 Server

November 19, 2007 37 comments

Well, that didn’t take long… 3.0.0 has come and gone with Ventrilo as the team released updates to both the server and client software early this week.

The client changes, as you can read below, seem mostly aestetic; however, I’m sure hosting companies are pleased to see some of the fault issues fixed in 3.0.2.

Here’s the changes:

Version 3.0.2 Server only:

Fixed exception fault when loading a damaged channel file.

Fixed private chat replicating problem. Pro server only.

Modified Account management so that it is harder to lock your self out of the server.

Server Admin->Login will now give complete rights like 2.3 did. With the exception of Edit Voice/Cmd targets which are user account specific anyway and Pro server only.

Upgrading a 2.3 to 3.0 server will automatically assign full admin rights to an old account that already had the server admin right.

Modified USR and TRG files to be automatically updated in 1 minute instead of 1 hour.

Fixed server name length to be a minimum of 2 characters instead of 4.

When upgrading a 2.3 server to 3.0, or creating a new 3.0 server from scratch, the server will assume Duplicate IP’s settings of “No Limit”.

Version 3.0.1 Client only:

User Editor: Made current user list window wider and added support for horizontal scroll bar when needed.

User Editor: Pressing new button will now default Duplicate IP’s to No Limit.

User Editor: Generic User and Generic admin profiles now default Duplicate IP’s to No Limit.

User Editor: Removed feature where clicking on an existing account name in the main window would cause a selection change in the UE Window. While useful in some cases it creates more problems that it solved. Might make this an option in a future version.

Main Window: Display of the (GUEST) tag is now off by default. Can be turned on via new menu option View -> Guest tags.

Guest MOTD: Now provides option to display only if it changes.

Chat: Time stamp option will now display correct month number.

Menu: When paired with 3.0.2 server, using the Server Admin -> Login will now allow certain menu items to be usable instead of grayed out.

You can download (and install over your existing installation) here.  Looks like hosting companies, like NationVoice, are still at 3.0.0.  Hopefully this will change in the next few days.

From my server logs:

20050325 01:43:50 Version           = 3.0.0

Then again… why does it think it’s 2005.  *boggle*

Tags: ,

Ventrilo 3.0 Released (finally…)

November 16, 2007 2 comments

In spite of what the front page says, Ventrilo (excellent VoIP solution, I host through NationVoice, but you can host your own for free as well… very clear, good software, and runs flawlessly with DirectSound over every game I’ve ever played).

Here’s a few of the changes that stand out:

  • Modified sound system to remove 99% of clicks at the start and stop of a voice stream. Carry over from 2.3.2.Beta.3
  • Changes made in Setup or any of the SFX windows are applied immediately after pressing the OK button to any current voice streams. No longer need to Check/Uncheck “Mute Sound”.
  • New and (and some existing) default sound event wave files have been updated and are more pleasing to the ear. Thanks to TJ Powell Publishing (
  • No more freight train sound whenever someone connects! ๐Ÿ˜€
  • Modified control panel buttons to work properly on Vista. Note: These buttons still do not work properly on 64Bit XP, 64Bit Win2003 and 64Bit Vista. In these cases you will need to open the control panels manually.
    • Ehh, I need to test this more; I didn’t have any troubles with Vista Ultimate x64.
  • Version 3.0 introduces per channel codecs. When the server has been configured to enable this feature a channel admin can select a specific codec for any given channel or they can use the server defined default.
  • Hardware Overlay is new with version 3.0. It is a mechanism that allows status information about the Ventrilo client to be displayed over the top of the standard screen. For example, if you are playing a game then an ordinary desktop program like Ventrilo can not display information on top of the game if it’s running in full-screen mode without disrupting the keyboard and mouse focus.
  • Click here for the full 3.0 change log.  If you use a hosted solution, like NationVoice, be sure that your host has upgraded to 3.0 before upgrading your client.  You should have received an email from the provider informing you of the change.

    Note: It still requires “Run as Administrator” in Vista for the PTT key to work inside games.


    Keeping up the Scholary Activities…

    November 4, 2007 Comments off

    FFXI’s Wings of the Goddess expansion comes out November 20th and should activate the Friday after Thanksgiving.  With the expansion, they’ve announced two new jobs so far—Dancer and Scholar.

    Now, Dancer.  Yeah, no.  They released what the males look like (given this is a Hume, but the awkward Elvaan that I am would be worse).  As you can see below, they even come with their own fairy dust. 

    A dancer...

    But, in honor of finishing grad school—I’m honestly thinking of trying out Scholar.  Cool professor hat, glasses, and all… supposedly they can control the weather and use both white and black magic—like my Red Mage.


    If nothing else, it’ll be something different for a change of pace and hopefully cheaper than Corsair that I was thinking about leveling up.  I’m still holding out for Geomancer, but it doesn’t look like that’ll be coming true. ๐Ÿ˜ฆ


    Categories: Final Fantasy XI, Gaming

    Vista, Network Performance, and the MMCSS

    October 14, 2007 Comments off

    Mark Russinovich wrote up an excellent article (along with some pretty interesting comments and dialog) regarding the current prioritization “glitch” between the Multimedia Class Scheduler Service and network throughput.  The gist is that when Windows Media Player begins playback, it’s being prioritized a bit too high—dragging network throughput almost down to nothing.

    One commenter mentioned a partial fix—if you can live with it. 

    By default, the Windows Audio service (rather important) depends on the MMCSS.  You can sever this relationship by modifying the dependencies in the registry.

    If you go into the Windows registry, and look for the key:

    HKLM > SYSTEM > CurrentControlSet > Services > AudioSrv key

    There’s a string value called DependOnService.  By default, the value has three entries: AudioEndpointBuilder, RcpSs, and MMCSS.  Remove MMCSS.  You can close the registry editor now.

    The final step is to go into the Services management console (Services.msc) and Disable the Multimedia Class Scheduler service.  It’ll squak and close the Windows Audio service down; that’s fine.



    When your computer comes back up, try moving some files around and see what the transfer speeds are.  On my Gb network, there is an improvement, but it’s not _real_ substantial.  The place I notice the most difference is while gaming.  S/R speeds in FFXI seem to be dramatically higher—Lower Jeuno actually loads, rather than just studders around.


    Audio sources that use Windows Media Player for playback do studder a bit if your computer is under heavy load; however, MP3/WMA formats seem pretty solid—even while gaming. 

    The big issue seems to be streaming music.  Streaming music, tested from various sources, is almost unusable.  That, however, is only limited to those directly invoking the WMP application—it doesn’t seem to affect embeded browser instances or non-WMP players.

    As many have pointed out, I hope these issues are fixed in Service Pack 1.

    FFXI Welcome Back Campaign – Success!

    September 25, 2007 2 comments

    Ehon as a SamuraiWell, after many years, the Welcome Home process that started at midnight today worked like a champ.  Ehon was restored, I logged in, and he was cold and naked.  I apparently moved everything into storage (his RDM gear, etc) EXCEPT his Samurai AF.

    For those interested, check out PlayOnline for details.  Ehon came back within seconds, had whatever I left him with, and was running around the world.

    Also, to answer a coworker’s question about it: I had deleted Ehon and his Content ID.  That’s not a problem; the process simply requires you to have an open content ID for the character to be placed in.

    So, this makes EQ2 much more difficult to go back to… but also a difficult road of reequipping Ehon. (>_<); 

    If you’re on Valefor, give me a shout at either Derahine or Ehon. ๐Ÿ˜€


    Categories: Final Fantasy XI, Gaming

    FFXI’s Wings of the Goddess vs. EQ2’s Rise of Kunark

    September 23, 2007 Comments off

    Yagados in FFXI's Wings of the GoddessBetween theoretical time travel in FFXI to the rediscovery of a lost island in EQ2, November is shaping up to be an exciting month.  It’s also proving difficult to decide what to do with my online gaming. 

    I’ve stepped away from EQ2 the past few months because the raiding situation was boring me to tears and, quite frankly, I couldn’t keep the schedule up while in my final grad school months.

    I went back to FFXI and have really enjoyed myself.  I couldn’t get my original toon back so I started over and have been slowly and steadily leveling in my free time.  One of my biggest hates against EQ2 is that you’re locked into a class—if you start out as a paladin (God help you), you’re stuck unless you start over from the beginning. 

    In FFXI, it’s REQUIRED that you level multiple jobs (because of subjobs) and if you get tired, you go home, change to something else, and go back out and kill stuff.  It’s great and really adds variety to the gaming experience.  If I get totally fed up with healing, I go home, change to a warrior or black mage, and resume the slaughter.  Good times.

    New dragon race part of EQ2's Rise of KunarkSo, when November comes around, it looks like I have a choice to make.  Keep with FFXI, level up, and get back into the mix of raiding (with Ultima, I hope) or head back to EQ2 and pick up where I left off (Kunark is upping max level to 80 and adding more raid zones, but focuses more on new content because of the new dragon race).

    For those interested, here’s a link to the new Wings of the Goddess streaming trailer.  The source is FAR faster than the original PlayOnline source.  The story line looks good, the area around Atomos looks sweet, I want whatever weaponskill the Red Mage did (the rose one), but the dancer job.. that scares me. 

    Decisions, decisions.